Arcane Inquisitor is Released!

Greetings!

Today Actinate and I announce the release of the Mage Hunters: Arcane Inquisitors! This class is one we’re both very excited about as it’s been hinted at many times in the lore – a secret order tasked with dispatching Magic Users who stray to far from “the rules”.

This is an elite organization that has existed for the majority of the Arcane Order’s history in various forms. The Arcane Inquisitor is a martial mystic trained to suppress, subdue, and dismantle rogue spellcasters and magical threats. An Inquisitor’s strength lies in the fusion of weapon and voice. They wield conjured anima brand weapons, swords, halberds, and whips made from distilled anima, switching fluidly between them to adapt to the flow of combat. While most of their attacks are physical in nature, they are laced with vocal resonance, manifesting as debuffs, stuns, and mental disruption.

This class is primarily a melee based attacker with some sound based voice control attacks.

You can read more about the class here:

https://tempestseason.com/manual/classes/arcane-inquisitors/

They also have new extensive lore, which can be found here:

https://tempestseason.com/lore/primers/arcane-inquisition/

https://tempestseason.com/lore/important-people/high-inquisitor-damarin/

 

This class uses a new “data driven” concept, where all their items, abilities, and specializations are defined in data files and then fed into the game. This means there is no need for item, ability, and specialization editors to be used and this content can be defined at a very high level. I’ll make a post about this in the near future because it’s a core component of our future. Since this class represents the first time this is being used, expect some bugs and inconsistencies.

Please put any feedback in #arcane-inquisitor-feedback Discord channel.

Thank you and we hope you enjoy playing this new and exciting class!

Day and Act

Act and Day

Game Update October 2025

Game Update – October 2025

Hello!

Actinate and I wanted to give a brief update on the State of the Game!

The past year and a half has been filled with many updates, all centered around improving the longevity of the game—both from a game balance and infrastructure standpoint.

The rebalancing has gone well and numerous changes have been made:

  • Removal of the Focus system (except for Agents, at least for now).
  • All abilities have been converted to the new Damage Tier System (each ability is flagged with a tier and attribute instead of raw damage and maybe an attribute or weapon).
  • Every class now gets some sort of “weapon” to assist in adding a baseline amount of damage to the damage tier.
  • Cosmic Heralds are well underway in testing and finalization! They will be released after RP starts, as their arrival will be very fun to experience!
  • We recently moved to a new server with a significant upgrade in capabilities and hardware. This has allowed us to move from Java 8 to Java 25, which offers many benefits—not only in performance but also in development (it allows code to be written easier and increases reliability).
  • This upgrade will also let us continue enhancing the architecture of the system if needed, such as moving toward a containerized architecture and/or using something like Quarkus.
  • With these added benefits come added costs: the monthly server expense has gone up from $20 to $50 per month. As such, Act and I want to thank everyone who is a Patron—your pledges and support go directly to the server costs. Thank you so much!
  • Moving to the new server also allowed us to revive the Discord Bot! This now has tighter integration with the game, allowing real-time chat between Discord and the game using the !chat <message> command. It’s very cool! Expect more features to be added as time goes on.
  • Item Skins System: A brand new system has been added that allows you to collect item skins on your characters and then apply them to your items. For example, if you liked the “some gleaming black Vanyelarian titanium war plate” but had frost-metal armor, then you couldn’t wear this cosmetic—now you can! You can locate a skin for the titanium war plate and skin it onto your frost-metal armor to make it a “some gleaming black Vanyelarian frost-metal war plate”! The description of the skinned item changes as well. You can read more about this new system here: Item Skins Forum Post. We’ll be adding some skins into the shops shortly.
  • We previously mentioned some form of End Game System, and we’ve made some progress on that. We’re still in the early stages of development and will announce more soon.
  • We’re also trying to tie up a few final items before starting RP up again. It’s a very exciting time!

Thank you for playing and for your continued support of ATS! It is a pleasure to have you here.

Day and Act

Game Update January 2024

Hello!

 

Happy New Year! May 2024 be a great year for all who read this.

 

Actinate and I have wanted to give a brief update on the State of the Game!

 

We are continuing our rebalancing of the game and making progress inbetween the turmoil that is “Real Life” and what the unfortunate events in 2020 caused for many of us. Progress has been made but a bit slower than we’d like. For 2024, there is more of a concentrated effort to finish what we started and eventually get back to RPing and being able to better support RP in general!

 

This is our tentative plan for 2024 for major projects:

  1. Continue adjusting the 4 base classes (Fighter, Mage, Cleric, and Rogue) with a larger rewrite.
  2. Convert the remaining classes to use the new Damage Tier System that was piloted in the Solar Magus Class. This will fix many of the issues with the other classes.
  3. Introduce the Cosmic Herald class (currently in design).
  4. Adjust and re-release the Arcanist class.
  5. Create a new progression system that will replace the Master Specs, likely the Evo System, and LAS. With the goal in supporting unique off-shoots for players easier. These systems mentioned are large projects and given our limited resources it is unrealistic to really implement them (eg: 10 master specs for each class where each master spec has 3 sub-specs of 15 abilities each). As we get closer more information will be released.

 

Of course, there will be additional smaller changes and we must adjust accordingly but those are the big projects we’d hope to hit in order to shift to RP full time. We really want to make sure the game is in a solid mechanical state before diving deep into RP.

 

Thank you for playing and your continued support to ATS! It is a pleasure to have you here!

Day and Act

Game Update July 2023

Hello!

Today we release three new exciting aspects for A Tempest Season!

  1.  The class Lunar Sages! A new class which embraces the moons of Amor and Honestus! You can read more about them here: https://tempestseason.com/manual/classes/lunar-sages/
  2. Lunarian Alve, a race of beings from Amor and maybe Honestus! You can read more about them here: https://tempestseason.com/manual/races/lunarian-alve/
  3. The class Solar Magus! A new class which worships the goddess Lumiaris, Goddess of Day from the 2nd Age! The counterpart to Zuloruk, the God of Night from the 2nd Age! This Class wields a mace and summons down blazing power from the sun and Lumiaris herself! Additionally, they can create a Burning Sun Throne and usher in powerful decrees during combat! They have large egos, and certainly, do not take no for an answer! You can read more about them here: https://tempestseason.com/manual/classes/solar-magus/

A few quick notes!

For the Solar Magus, Chat GPT was integrated into the game as a test to see how easy it is to help make abilities. This involved lots of coding up brand new parts of the game plus changing others. The class also uses the new Damage Tier System, so their numbers may be odd, as well as delay, reuse, and ability costs.

As you can see, the speed at which the Lunar Sage was created vs the Solar Magus is pretty impressive! I created the code updates for Chat GPT and the class itself in shorter time than the design phase of Lunar Sages!

Having said that, there has been LOTS of change to make these 3 additions happen. There will be bugs! And issues! And balance issues! Please report them on the forums in the bug section and we will fix them.

Thank you for playing and enjoy!
Day and Act