Game Update October 2025

Game Update – October 2025

Hello!

Actinate and I wanted to give a brief update on the State of the Game!

The past year and a half has been filled with many updates, all centered around improving the longevity of the game—both from a game balance and infrastructure standpoint.

The rebalancing has gone well and numerous changes have been made:

  • Removal of the Focus system (except for Agents, at least for now).
  • All abilities have been converted to the new Damage Tier System (each ability is flagged with a tier and attribute instead of raw damage and maybe an attribute or weapon).
  • Every class now gets some sort of “weapon” to assist in adding a baseline amount of damage to the damage tier.
  • Cosmic Heralds are well underway in testing and finalization! They will be released after RP starts, as their arrival will be very fun to experience!
  • We recently moved to a new server with a significant upgrade in capabilities and hardware. This has allowed us to move from Java 8 to Java 25, which offers many benefits—not only in performance but also in development (it allows code to be written easier and increases reliability).
  • This upgrade will also let us continue enhancing the architecture of the system if needed, such as moving toward a containerized architecture and/or using something like Quarkus.
  • With these added benefits come added costs: the monthly server expense has gone up from $20 to $50 per month. As such, Act and I want to thank everyone who is a Patron—your pledges and support go directly to the server costs. Thank you so much!
  • Moving to the new server also allowed us to revive the Discord Bot! This now has tighter integration with the game, allowing real-time chat between Discord and the game using the !chat <message> command. It’s very cool! Expect more features to be added as time goes on.
  • Item Skins System: A brand new system has been added that allows you to collect item skins on your characters and then apply them to your items. For example, if you liked the “some gleaming black Vanyelarian titanium war plate” but had frost-metal armor, then you couldn’t wear this cosmetic—now you can! You can locate a skin for the titanium war plate and skin it onto your frost-metal armor to make it a “some gleaming black Vanyelarian frost-metal war plate”! The description of the skinned item changes as well. You can read more about this new system here: Item Skins Forum Post. We’ll be adding some skins into the shops shortly.
  • We previously mentioned some form of End Game System, and we’ve made some progress on that. We’re still in the early stages of development and will announce more soon.
  • We’re also trying to tie up a few final items before starting RP up again. It’s a very exciting time!

Thank you for playing and for your continued support of ATS! It is a pleasure to have you here.

Day and Act

Game Update January 2024

Hello!

 

Happy New Year! May 2024 be a great year for all who read this.

 

Actinate and I have wanted to give a brief update on the State of the Game!

 

We are continuing our rebalancing of the game and making progress inbetween the turmoil that is “Real Life” and what the unfortunate events in 2020 caused for many of us. Progress has been made but a bit slower than we’d like. For 2024, there is more of a concentrated effort to finish what we started and eventually get back to RPing and being able to better support RP in general!

 

This is our tentative plan for 2024 for major projects:

  1. Continue adjusting the 4 base classes (Fighter, Mage, Cleric, and Rogue) with a larger rewrite.
  2. Convert the remaining classes to use the new Damage Tier System that was piloted in the Solar Magus Class. This will fix many of the issues with the other classes.
  3. Introduce the Cosmic Herald class (currently in design).
  4. Adjust and re-release the Arcanist class.
  5. Create a new progression system that will replace the Master Specs, likely the Evo System, and LAS. With the goal in supporting unique off-shoots for players easier. These systems mentioned are large projects and given our limited resources it is unrealistic to really implement them (eg: 10 master specs for each class where each master spec has 3 sub-specs of 15 abilities each). As we get closer more information will be released.

 

Of course, there will be additional smaller changes and we must adjust accordingly but those are the big projects we’d hope to hit in order to shift to RP full time. We really want to make sure the game is in a solid mechanical state before diving deep into RP.

 

Thank you for playing and your continued support to ATS! It is a pleasure to have you here!

Day and Act

Game Update July 2023

Hello!

Today we release three new exciting aspects for A Tempest Season!

  1.  The class Lunar Sages! A new class which embraces the moons of Amor and Honestus! You can read more about them here: https://tempestseason.com/manual/classes/lunar-sages/
  2. Lunarian Alve, a race of beings from Amor and maybe Honestus! You can read more about them here: https://tempestseason.com/manual/races/lunarian-alve/
  3. The class Solar Magus! A new class which worships the goddess Lumiaris, Goddess of Day from the 2nd Age! The counterpart to Zuloruk, the God of Night from the 2nd Age! This Class wields a mace and summons down blazing power from the sun and Lumiaris herself! Additionally, they can create a Burning Sun Throne and usher in powerful decrees during combat! They have large egos, and certainly, do not take no for an answer! You can read more about them here: https://tempestseason.com/manual/classes/solar-magus/

A few quick notes!

For the Solar Magus, Chat GPT was integrated into the game as a test to see how easy it is to help make abilities. This involved lots of coding up brand new parts of the game plus changing others. The class also uses the new Damage Tier System, so their numbers may be odd, as well as delay, reuse, and ability costs.

As you can see, the speed at which the Lunar Sage was created vs the Solar Magus is pretty impressive! I created the code updates for Chat GPT and the class itself in shorter time than the design phase of Lunar Sages!

Having said that, there has been LOTS of change to make these 3 additions happen. There will be bugs! And issues! And balance issues! Please report them on the forums in the bug section and we will fix them.

Thank you for playing and enjoy!
Day and Act

State of the Game – 10/2021

Hello!

I’d like to take a few moments of your time to discuss a game update from Actinate and I as it has been awhile.

First off, thank you for all your continued support during these strange times. Unfortunately for the majority of us, 2021 has been similar to 2020. We are happy to be able to offer a place where brief escapes from real life can be an option for you all. We hope everyone has been safe and healthy!

My work schedule is optimistically turning around (trying not to jinx myself here). Due to this good news, I am returning to active development of the game. My planned activity level will be several times per week. Right now, Actinate and I are discussing the best way to finish and implement the rebalancing. It will still be mostly Actinate’s focus and I will defer any specific questions to him on what to see. We are hoping to make an update in the future on this focus.

I intend to fix some lingering issues such as website improvements and making a pass over the bug forums and fixing any issues that do not deal with abilities. Additionally, I’ll be finishing the ice prison shop (including the new frost-metal gear) and the oblivion maze monster and loot.

After, my focus will be:
1. Implementing Lunar Sages. The motivation here is all the end game systems (master specs, trade skills, etc) and grouping need to wait until after the re-balancing to revisit everything and redesign. As such, it makes sense to return to Lunar Sages. Early Access folks will be seeing the initial design and testing similiar to the Ethari. The intended role for Lunar Sages is a pseudo mage-healer-buffer type class. This is phase 1.

2. Then phase 2 of the Lunar Sages: Implementing the moon Honestus using procedural generation. This is a big a project as the system needs to be designed well and then the entire surface and subsurface needs to be generated. The long term motivation of this is to create a good engine to generate various types of areas that are interesting and allow us to assign initial values. This way, we can generate more of the game world for you as we all know this is something of high interest. This will then allow Actinate and I to focus more on building interesting areas such as cities or RP areas. We can’t do both, so we are trying this.

3. Light RP. There likely won’t be personal quest lines or anything of that nature. But rather more inclusive entire-player base events. With the ending of the Helper System, we simply do not hae the capability to focus simultaneously on everyone’s character. As such, please refrain from DMing me for personal RP quests as I cannot get to them all right away and I’ll slowly make my rounds. Thanks!!

Again, thank you for your continued support and building the community. If you have any questions let me know!

Oh, and I forgot something. I am taking applications for the Necromancer class. Your requirements are to email dayrinni@tempestseason.com with the exact subject header: “NECROMANCER APPLICATION – <your character name>” and in the body include:
1. who you are in-game (ie: I’m Vidar the level 100 Human MK),
2. not be Vidar,
3. why you should be selected and,
4. a VERY detailed character description (name, race, why they should be a necromancer). You can use an existing character (it will be converted) or decide to roll up a new one. I’m looking for real effort here.

Note: This is a fair selection and the best candidate will win.

I will not announce who the winner is or when one has been selected. Necromancers rely on stealth as they suffer from perm-death.

Thank you!
Dayrinni and Actinate
Actinate and Dayrinni